Building a text based adventure game with Serverless | Sydney
24 Sep 2019 - Sydney, Australia

Serverless solutions are traditionally thought of as a stateless design, but what if we did want to introduce state into them?Let’s take a journey where we look at how to do that by building a text based adventure game using Serverless computing. We’ll look at how to manage state for a user and their environment while still having the scalability you want from Serverless.

Posted Date: August 28, 2019
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